‘Lustor System’ for Enluse BV.

Decanting                 Re-circulating            Dispensing

Lustor System is the ‘go to’ engineering lubricant decanting, storage and dispensing system being adopted by large industrial plants, mills and factories.

New oils often contain contaminants as large as 20microns. To a bearing face this is like driving a car over rocks! These have to be filtered out before the oil is delivered to a bearing or gear box. Using a pneumatic (or electric) pump Lustor System decants the oil from drums, filters it and then stores it in a clean un-contaminated Tank. Before dispensing (via pump, meter and tap), it filters it again.
Lustor System is demonstrating how planned maintenance, clean Lube Rooms and up-skilling maintenance staff can show considerable cost savings on annual maintenance budgets. End users are up-scale steel, aluminium, paper, cardboard, cereal mills, petro-chemical plants, mining, aero-space and automotive users. Lustor System was launched in Dortmund in April 2016 at the annual Bearing Reliability Conference and Exhibition (BRCE) and we delivered over 60 systems in 2016. www.LustorSystem.com.

Design is a Cocktail

The ‘Rules’

Designing products is more than just making objects look pretty.
Design is about finding out what are the right questions to ask.
There are some golden rules, like ‘form follows function’, ‘keep it simple’ and ‘less is more’ (my logotype).
The most important one is design should be seen as part of an overall business strategy to help manufacturers make a profit by selling better products that customers want.

Warwick’s ‘Rules’ are:

1. Ask the customer and/or the end user what they want.
2. Design should challenge assumptions.
3. Design should be a means to an end, not an end in itself.
4. Give marketing and sales a story to tell.
5. Well designed products should be dynamic and autovisual.
6. Create an emotional link between product and customer.
7. Design should attract new customers.
8. A well developed product should be a melange of marketing, technology, engineering and design.
9. Be inventive, create elegant, simple solutions to difficult problems.
10. If it looks right it probably is right.

Types of Design

No design. Where a technical solution is found, but no thought given to the user interface, ergonomics or visual appearance. This is engineering masquerading as design. 

Superficial Styling, for example almost any product found in a department store’s electrical appliance department. Most are styling for styling sake which has little to do with function and more to do with shouting “me too” in a battle for smaller and smaller slices of a finite cake.

Design as Process, for example, engineering tosses their solution over the wall to design, who toss their solution over the wall to marketing who have to try and sell the thing.

Design as Strategic Business Tool for example, Apple or Bang & Olufsen combine design, engineering, technology and marketing to create a design led business. This is real design.

Design Projects need:

Investment
+Understand the market
+ Ideas
+ Technology, that works
+ Pragmatic engineering
+ Understand the development process
+ Field Testing
+ Design for manufacturing and assembly (DFMA)
+ Market Communications
= RETURN ON INVESTMENT

Design needs:

Understand user wants
+ Autovisual
+ Dynamic
+ Functional
+ Safe
+ Sustainable
+ Creative
+ Innovative
+ Intuitive
+ Makeable
+ Profitable
= WELL DESIGNED PRODUCT

There has been no new thinking
on the classic desk light since 1932.
A very analogue 20th century product.
Printed-Light 3
June 2018.
A very 21st century digital product.